September 15, 2014
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    Why Bennies?

    Since I’ve gotten used to playing QAGS,  I feel limited when I play RPGs (at least traditional ones with distinct GM and player roles) that don’t have some kind of mechanic that allows players to bend the rules and take narrative control. At this point, I think every game needs some kind of Yum Yum/Hero Point/Fate Point/Whatever mechanic, and I usually advocate adding them even to systems where they’re not built in. Here’s why:

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